Roles and responsibilities
- Develop and deliver courses to students in specified discipline areas of study, considering and aiming to achieve the three fundamental standards of the University, those are: Teaching, Research and Services.
- Evaluate and monitor individual student progress and provide feedback to sustain student success.
- Research, organize and manage instructional resources, courses outlines, and community networks.
- Actively seek out methods, procedures and resources to best achieve course objectives.
- Support and participate in accreditation initiatives.
- Perform miscellaneous job related duties as assigned.
Job Requirements:
- PhD Degree directly related to the field of instruction specified.
- Graduate of accredited universities which use the credit hour system.
- Have a minimum of 3 years teaching Experience
- Advanced use of technology in the education process (delivering classes via presentations, using e-learning systems, reports).
- Applicants must be Native English Speakers.
Skills Required:
- Strong knowledge and skills in Artificial Intelligence (AI) applications in design and creative processes.
- Expertise in Virtual Reality (VR) and Augmented Reality (AR) design, with experience in
- Ability to communicate in English effectively, both orally and in writing.
- Ability to develop and deliver presentations.
- Ability to work effectively with a multiple diverse community.
- Ability to create, compose and edit written materials.
- Program planning and implementation skills.
- Knowledge of computerized student information systems.
Desired candidate profile
. Expertise in Graphic Design Principles
- Design Fundamentals: In-depth understanding of the core principles of graphic design, including typography, layout, color theory, composition, visual hierarchy, and branding.
- Creative Problem Solving: Ability to teach students how to approach design challenges creatively, balancing aesthetics with functionality to create effective visual communication.
- Concept Development: Guiding students through the process of developing initial concepts and transforming them into polished final designs, while focusing on iterative design, prototyping, and feedback.
- Design History and Theory: Providing students with knowledge of the historical and theoretical foundations of graphic design, including key movements, influential designers, and the evolution of design styles.
2. Technical Proficiency in Graphic Design Tools
- Software Mastery: Proficiency in industry-standard design software such as Adobe Creative Suite (Photoshop, Illustrator, InDesign), Sketch, Figma, and other tools for digital design, prototyping, and web design.
- Web and Digital Design: Expertise in web design, responsive design, user interface (UI), and user experience (UX) design. Familiarity with HTML, CSS, and web design best practices is often an asset.
- 3D Design and Animation: Experience with motion graphics, 3D modeling, and animation software, such as After Effects, Blender, or Cinema 4D, for projects involving dynamic and interactive design elements.
3. Teaching and Curriculum Development
- Course Design and Delivery: Designing and delivering undergraduate and graduate-level courses in graphic design, including design fundamentals, digital design, typography, branding, web design, and interactive media.
- Project-Based Learning: Implementing project-based learning approaches where students apply their knowledge to real-world design challenges, creating portfolios that reflect their creative and technical abilities.
- Critiques and Feedback: Conducting individual and group critiques, providing constructive feedback on students’ designs to help them improve their technical skills, conceptual thinking, and overall design communication.
- Assessment and Evaluation: Designing assessments that effectively measure students' progress and mastery of design skills, including assignments, exams, portfolios, and project presentations.
4. Research and Scholarly Activity
- Independent Design Research: Conducting original research in areas such as graphic design innovation, new technologies in design, design education, and the impact of visual communication on society.
- Exploration of Emerging Design Trends: Engaging in research on emerging design trends, such as AI in design, generative design, data visualization, interactive design, augmented reality (AR), and virtual reality (VR).
- Design Practice and Theory: Exploring the intersection of design theory and practice, including research that challenges traditional design approaches and investigates new methodologies or techniques.
- Research Publication: Publishing research findings in academic journals, design magazines, or presenting at design and education conferences, contributing to the academic community's understanding of design issues.